Medieval total war 1 siege crack#
The section of wall being attacked will be seen to crack having taken enough damage. Scorpions and Repeating Ballistas cannot attack walls. Onagers are most effective for this, a Ballista doing minimal damage. Walls cannot be attacked by normal troops, only by rams, artillery, sapping point or elephants (Wooden walls only).
Stone walls allow troops to be positioned on them, and contain in-built towers. Wooden defences consist of a gate and walls, with wooden towers spread sporadically along them. If destroyed otherwise when units are digging, it will kill all units in the tunnel. When all the units have exited, the sapping point will collapse. Once there, they will periodically damage the wall by 20% until the wall falls down, at which point the unit will exit the sapping point. If a unit can sap and are assigned to the sapping point, they will enter the sapping point and dig a tunnel from the sapping point to the wall. Sapping points are static digging points on the field already in place when you start a battle.If destroyed, all units on the tower will be killed. One cannot load units onto a siege tower and then move it onto the wall. Units will treat siege towers as a path up the walls. Once in place, they are used the same as ladders. Siege towers are carried by units to the wall in the same manner as ladders.Once in position, to use them, the player needs to only order units to move to a spot on the wall, and the units will use the ladders to get up. Ladders are carried by units to the wall by "attacking" the wall with it.Rams are the most vulnerable because the ramming unit cannot do anything while the ram is at work. The ramming animation is rather undramatic and deals about 12% damage to the section of wall. Rams can attack all sections of wooden walls and palisades.
Construction points are not cumulative, and is given every turn. Siege engines can be built with "construction points" which is determined by the number of men in a besieging army, the general's traits and his retinue. That unit cannot be in any formations while carrying it. Besieged units will lose men to attrition every turn, while the attacker loses none.Īll siege engines must be "carried" by a unit in battle. A siege can be carried out by as little as 1 unit, which, interestingly, does not have to be infantry.